“They are probably one of the most disastrous calls I’ve ever had. So no, f**k no,” del Toro remarked, reflecting on the contentious nature of the conversations.
Del Toro elaborated on the complexities of adapting video games into films, emphasizing the fundamental differences in storytelling techniques. He explained that while games and movies may share cinematic elements, the narrative structure in gaming involves player interaction and decision-making, which doesn’t translate directly to film.
Reflecting on his experiences, del Toro shared insights from developing the game Insane. He described the intricate process of creating a narrative that gives players the illusion of freedom while guiding them through a predetermined path. Despite his passion for gaming, del Toro’s past challenges with Insane, a project that never came to fruition, have made him wary of future ventures in the gaming industry.
“Never again,” del Toro stated firmly regarding his involvement in game development, noting how some of his ideas for Insane were later mirrored in other games.
Despite these setbacks, del Toro remains an admirer of video games, particularly those crafted by Hideo Kojima. He praised Kojima as a “pure artist” and credited him with the creative vision behind PT, a project they collaborated on. Del Toro expressed admiration for Kojima’s dedication to storytelling, likening him to a Renaissance artist.
For those interested in del Toro’s full perspective, the complete interview is now available. Fans can also explore more from the IGN30 Icons series, including a discussion with Ken Levine, the creator behind acclaimed titles like System Shock 2 and BioShock.
Virginia, IGN’s News Editor with a decade of experience in gaming and entertainment journalism, conducted the interview. She continues to cover a wide range of industry topics, and you can follow her insights on Twitter at @TheeMissGlaze.

Article Source: www.ign.com


