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PlayStation 6 May Have Its Own Take On Frame Generation, According to Latest Sony Patent

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The PlayStation model will take input data from your controller to more accurately predict how you’re going to be moving from frame to frame.

The patent also hints at the possibility of multi-frame generation, a feature introduced to PC gaming with the RTX 5090 in 2025. This approach allows the system to predict multiple frames before and after the current image. While this technology is beneficial for PC gamers using high-refresh-rate monitors, its necessity for consoles is debatable, given that most TVs max out at 120Hz. Nevertheless, having this capability could still offer benefits.

The hope, according to the patent notes, is to limit the amount of latency or ‘hitching’ from frame to frame.

A potential concern with adopting frame generation on consoles is the risk of developers relying on it to artificially boost frame rates, potentially leading to increased latency and visual artifacts. However, integrating user inputs into the frame generation process might mitigate these issues.

Sony’s recent patent activity suggests the company is gearing up for a significant leap in console technology. In addition to this frame generation patent, Sony has filed for an AI agent that proactively addresses system issues and a tap-to-pay feature using an NFC reader in the controller. While these technologies are still in the patent stage and may not come to fruition, they indicate a promising future for the PlayStation 6.

Jackie Thomas, Senior Tech Editor at IGN, has been covering gaming hardware for over a decade. Her insights into Sony’s latest endeavors highlight the company’s commitment to innovation as it prepares for the next generation of gaming consoles.

Source: cdn.ziffstatic.com
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Source: kraken.ignimgs.com

Article Source: www.ign.com

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Iason holds a Diploma/Certification in IT from a Public Vocational Training Institute (IEK), is a web designer, and is the creator of techgame.gr.

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