Tech

GTA 6 Was Never Going to Be 60fps on Consoles

“The game needs to be able to account for this and load in new actors dynamically, and there’s only so much you can do with an 8-core Zen 2 CPU.”

A closer look at the trailers reveals a bustling environment packed with numerous NPCs, each requiring CPU resources for simulation. Additionally, the open-world nature of GTA 6 involves high-speed traversal, necessitating dynamic loading of new characters and environments. Current-gen consoles, with their shared memory architecture for CPU and GPU, face significant challenges handling both simulation and graphical data simultaneously.

For those hoping to experience GTA 6 at 60fps, the PC version or future console releases like the PS6 and Project Helix might be the solution. However, even gaming PCs could struggle, as many users have CPUs with eight cores or fewer, according to the latest Steam Hardware Survey. The advantage PCs hold is their separate RAM and VRAM, reducing bottlenecks, especially on systems equipped with advanced processors like the X3D.

“Rockstar probably chose its words very carefully when it said it was ‘targeting’ 30fps in its blog.”

As the release date of November 19 approaches, players are eager to see how well GTA 6 performs on current consoles. The anticipation is heightened by Rockstar’s careful phrasing regarding frame rate targets, which raises questions about the Xbox Series S’s capabilities. Nevertheless, the gaming community is poised to explore Rockstar’s most ambitious world yet, albeit at a modest frame rate.

Jackie Thomas, Senior Tech Editor at IGN, has been a prominent voice in gaming hardware journalism for over a decade. She invites readers to follow her insights on Twitter @Jackiecobra.

Source: cdn.ziffstatic.com

Article Source: www.ign.com

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Iason holds a Diploma/Certification in IT from a Public Vocational Training Institute (IEK), is a web designer, and is the creator of techgame.gr.

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